A trampoline park on Fenwick Yard: sprung beds, a foam pit at the end of a run track, a sky rope course over the arena and an agility tower that almost never survives.
Every pass covers the whole park: arena, foam pit, run track, dodgeball court, sky course and the agility tower. Sessions start on the hour and on the half hour.
The standard session. Arena beds, the run track into the foam pit, dodgeball when a court is free. Briefing runs for five minutes before the clock starts.
Long enough to actually learn something. Most people spend the first hour on the beds and the second one on the sky course and the tower.
Unlimited jumping Monday to Friday before 16:00, plus two peak sessions a month and 15% off coached classes. One pair of grip socks included on the first visit.
The low-bed corner with soft edges and its own foam blocks, closed off from the main arena. One adult jumps free with every child and must stay on the mats.
Four jumpers, one clock, one queue. Extra children join the same session at $13 each, up to six people on one pass.
Nobody jumps in bare feet or ordinary socks: the fabric is woven, and skin grabs it in the wrong direction. SKYBOUND grip socks cost $4, fit in a pocket and are valid on every later visit. Bring the same pair back and you pay nothing.
The arena is the centre of the building; everything else is built around it so that a queue in one zone never blocks another.
Six square beds and one long run track, 294 springs in total, soft padding over every frame and a wall of mats around the deck.
The run track is three and a half metres of bed leading straight into a pit of roughly four hundred foam blocks. The landing is the easy part; climbing out is not.
A rope route on posts above the arena floor: net, beams, a plank bridge, stirrups and a short zip line back down. Harness and line all the way.
Fifty-four soft blocks stacked in alternating rows. Pull one out, put it on top, and try not to be the person holding the block when it goes.
A sunken bed court with padded walls. Marshals run a round every twenty minutes during open jump, and the whole court on request for groups.
Low beds, soft edges, its own small foam pit and a bench for the adults who are technically supervising and actually resting.
Six platforms on posts, five elements between them and a safety line that runs the whole way. Watch a lap below — the camera rides behind the traveller, exactly the way the instructor sees it from the platform.
Two minutes at the base station: harness on, carabiners checked, the one rule explained — never unclip both lines at once.
The first two elements are deliberately easy. They exist so that your hands learn what the safety line feels like when it takes your weight.
Loose boards on cables, one step at a time. The bridge swings; the line does not. Most people stop halfway and then keep going.
Hanging loops across the longest gap. The only element where marshals will happily give you a push, if you ask.
Twenty-two metres down to the landing platform over the foam pit. The fastest way off the course and the reason people go round again.
Fifty-four soft blocks, three to a row, rows crossed at right angles. Take a block from anywhere except the top row, put it on top, and hand the tower to the next player. Try it here — tap a block.
The top row is off limits. It is the only row that is not yet holding anything up, so taking from it would cost nothing.
A row can hold on two blocks and sometimes on one — but only if that one is the middle block. An edge block left alone drops the tower.
A marshal keeps the clock. Run out of time and the turn passes; the tower keeps whatever wobble you left it with.
Whoever is touching the tower when it falls rebuilds it. Rebuilding takes under a minute and is somehow the part children fight over.
Party packages include jump time, a host for the whole slot, a table in the mezzanine and grip socks for every guest. Book at least five days ahead.
Ten jumpers, two hours: 60 minutes of open jump, 30 minutes of private arena time and 30 minutes at the table. Host, socks and invitations included.
Sixteen jumpers, two and a half hours, private party room, pizza and drinks for everyone, a dodgeball round run by the host and the tower reserved for the group.
Groups of twenty or more, weekdays before 16:00. Two marshals, a structured warm-up and a session plan sent to the organiser a week ahead.
Everyone watches the same briefing on the first visit of the season, and it takes five minutes. These are the rules the marshals actually enforce.
Two people on the same bed do not bounce — they collide. The fabric dips towards whoever landed first and pulls the other one in. Wait for the bed to clear.
Bare feet and ordinary socks both slide. SKYBOUND grip socks are $4, they are yours to keep, and the marshals will send you back to the desk without them.
Knees, seat and back landings are fine on the beds and in the foam. Head first is not, anywhere in the park — that single rule is what keeps this a park and not a hospital.
Phones, keys and watches go in a locker. Anything in a pocket ends up in the foam pit, and the foam pit is four hundred blocks deep.
One person in the air over the foam at a time. Climb out on the arena side, wave, then the next jumper goes.
Pregnancy, recent surgery, back or neck injury, or anything under the influence. Ask at the desk if you are unsure — we will happily swap a ticket for another day.
SKYBOUND opened in 2017 in the old Fenwick print works, a building chosen for exactly one reason: seven metres of clear ceiling with nothing hanging from it. The presses went out, the beds went in, and the original steel trusses are still up there holding the lights.
Nine of our marshals are gymnastics or parkour coaches, and four of them have been here since the first season. Beds are inspected every morning before opening, springs are replaced on a rolling schedule, and the foam pit is emptied and refilled twice a year.
“A trampoline park is not a room full of trampolines. It is a room where an eight-year-old and a thirty-eight-year-old can both be slightly out of control, and neither of them gets hurt.”
Arrive fifteen minutes early. Waiver at the desk, grip socks, locker, then the briefing in the corner by the tower. The marshal will walk your group onto the arena floor and point out where not to be. After that the hour is yours.
Booked an hour for two kids and ended up buying myself a ticket at the desk. The run track into the foam pit is the single best thing I have paid nine dollars for. We stayed for the second hour.
My daughter is six and terrified of heights, and the marshal on the sky course spent twenty minutes on the first platform with her without once rushing. She did the whole route. Twice.
Sixteen nine-year-olds, one host, zero chaos. The party room was ready when we arrived, the pizza came out at the right time and nobody lost a phone in the foam. Worth every dollar.
| Monday | Closed — bed inspection |
| Tuesday | 10:00 – 21:00 |
| Wednesday | 10:00 – 21:00 |
| Thursday | 10:00 – 21:00 |
| Friday | 10:00 – 22:00 |
| Saturday | 09:00 – 22:00 |
| Sunday | 09:00 – 20:00 |
Weekday mornings until 13:00 are the emptiest hours of the week — the whole arena is often four or five jumpers. Tuesday 10:00 is a quiet hour in the toddler corner: lights down, music off.
Pick a session and we hold the beds. Nothing is charged here — the desk takes payment when you arrive.
We have you down. The desk will confirm by email within one working day.